Running the SSR#

Starting the JACK Audio Server#

Before you start the SSR, start JACK, e.g. by typing jackd -d alsa -r 44100 in a shell or using the graphical user interface qjackctl.

SSR binaries#

After installing the SSR, each renderer (see The Renderers) is available as a separate binary: ssr-binaural, ssr-brs, ssr-vbap, ssr-wfs, ssr-aap, ssr-dca (the renderer formerly known as ssr-nfc-hoa) and ssr-generic.

The following examples use ssr-binaural, but you can of course you any renderer you want!

Loading a Single Audio File#

The easiest way to get a signal out of the SSR is by passing a sound-file directly:

ssr-binaural YOUR_AUDIO_FILE

Make sure that your amplifiers are not turned too loud…

To stop the SSR use either the options provided by the GUI (Section Graphical User Interface) or type Crtl+c in the shell in which you started the SSR.

Loading an Audio Scene File#

You can also load Audio Scenes:

ssr-binaural YOUR_AUDIO_SCENE_FILE.asd

Command Line Options#

There are a lot of options that are available for all renderers and only a few that are only available for certain renderers.

Type ssr-binaural --help to get an overview of the command line options (the help text is the same for all renderers):

Usage: ssr-binaural [OPTIONS] <scene-file>

The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction
providing a variety of rendering algorithms.

Options:

Renderer-specific options:
      --hrirs=FILE    Load HRIRs for binaural renderer from FILE
      --hrir-size=N   Truncate HRIRs to length N
      --prefilter=FILE
                      Load WFS prefilter from FILE
  -o, --ambisonics-order=VALUE
                      Ambisonics order to use for AAP (default: maximum)
      --in-phase-rendering
                      Use in-phase rendering for AAP renderer

JACK options:
  -n, --name=NAME     Set JACK client name to NAME
      --input-prefix=PREFIX
                      Input port prefix (default: "system:capture_")
      --output-prefix=PREFIX
                      Output port prefix (default: "system:playback_")
  -f, --freewheel     Use JACK in freewheeling mode

General options:
  -c, --config=FILE   Read configuration from FILE
  -s, --setup=FILE    Load reproduction setup from FILE
      --threads=N     Number of audio threads (default: auto)
  -r, --record=FILE   Record the audio output of the renderer to FILE
      --decay-exponent=VALUE
                      Exponent that determines the amplitude decay (default: 1)
      --loop          Loop all audio files
      --master-volume-correction=VALUE
                      Correction of the master volume in dB (default: 0 dB)
      --auto-rotation Auto-rotate sound sources' orientation toward the
                      reference
      --no-auto-rotation
                      Don't auto-rotate sound sources' orientation toward the
                      reference
  -i, --ip-server[=PORT]
                      Start IP server (default off),
                      a port number can be specified (default 4711)
  -I, --no-ip-server  Don't start IP server (default)
      --end-of-message-character=VALUE
                      ASCII code for character to end messages with
                      (default 0 = binary zero)
      --websocket-server[=PORT]
                      Start WebSocket server (default on),
                      a port number can be specified (default 9422)
      --no-websocket-server
                      Don't start WebSocket server
      --fudi-server[=PORT]
                      Start FUDI server (default off),
                      a port number can be specified (default 1174)
      --no-fudi-server
                      Don't start FUDI server (default)
      --follow        Wait for another SSR instance to connect
      --no-follow     Don't follow another SSR instance (default)
  -g, --gui           Start GUI (default)
  -G, --no-gui        Don't start GUI
  -t, --tracker=TYPE  Select head tracker, possible value(s):
                      fastrak patriot vrpn intersense razor
      --tracker-port=PORT
                      Port name/number of head tracker, e.g. /dev/ttyS1
  -T, --no-tracker    Don't use a head tracker (default)

  -h, --help          Show help and exit
  -v, --verbose       Increase verbosity level (up to -vvv)
  -V, --version       Show version information and exit

Configuration Files#

The general configuration of the SSR (whether GUI is enabled, which tracker to use, and most other command line arguments) can be specified in a configuration file (e.g. ssr.conf). By specifying your settings in such a file, you avoid having to give explicit command line options every time you start the SSR. We have added the example data/ssr.conf.example, which mentions all possible parameters. Take a look inside, it is rather self-explanatory.

Configuration files are loaded in the following order, if certain options are specified more than once, the last occurrence counts. This means that it is not the last file that is loaded that counts but rather the last occurrence at which a given setting is specified.

  1. /Library/SoundScapeRenderer/ssr.conf

  2. /etc/ssr.conf

  3. $HOME/Library/SoundScapeRenderer/ssr.conf

  4. $HOME/.ssr/ssr.conf

  5. the path(s) specified with the --config/-c option(s) (e.g., ssr-binaural -c my_config.file)

We explicitly mention one parameter here that might be of immediate interest for you: MASTER_VOLUME_CORRECTION. This a correction in dB (!) that is applied – as you might guess – to the master volume. The motivation is to have means to adopt the general perceived loudness of the reproduction of a given system. Factors like the distance of the loudspeakers to the listener or the typical distance of virtual sound sources influence the resulting loudness, which can be adjusted to the desired level by means of the MASTER_VOLUME_CORRECTION. Of course, there’s also a command line alternative (--master-volume-correction).

Keyboard Actions in Non-GUI Mode#

If you start SSR without GUI (option --no-gui), it starts automatically replaying the scene that you have loaded. You can have some interaction via the shell. Currently implemented actions are (all followed by Return):

  • c: calibrate tracker (if available)

  • p: start playback

  • q: quit application

  • r: “rewind”; go back to the beginning of the current scene

  • s: stop (pause) playback

Note that in non-GUI mode, audio processing is always taking place. Live inputs are processed even if you pause playback.

Recording the SSR Output#

You can record the audio output of the SSR using the --record=FILE command line option. All output signals (i.e. the loudspeaker signals) will be recorded to a multichannel wav-file named FILE. The order of channels corresponds to the order of loudspeakers specifed in the reproduction setup (see Sections Reproduction Setups and ASDF). The recording can then be used to analyze the SSR output or to replay it without the SSR using a software player like ecaplay (http://nosignal.fi/ecasound/).

Head Tracking#

We provide integration of the InterSense InertiaCube3 tracking sensor, the Polhemus Fastrak and the Polhemus Patriot as well as all trackers supported by VRPN. The head trackers are used to update the orientation of the reference (in binaural reproduction this is the listener) in real-time.

See Dependencies for how to compile the SSR with head tracking support.

Note that on startup, the SSR tries to find the tracker. If it fails, it continues without it. If you use a tracker, make sure that you have the appropriate rights to read from the respective port.

You can calibrate the tracker while the SSR is running by pressing Return. The instantaneous orientation will then be interpreted as straight forward, i.e. upwards on the screen (\(\alpha = 90^\circ\)).

Preparing InterSense InertiaCube3#

Make sure that you have the required access rights to the tracker before starting SSR. For you are using the USB connection type

sudo chmod a+rw /dev/ttyUSBX

whereby X can be any digit or number. If you are not sure which port is the tracker then unplug the tracker, type

ls /dev/ttyUSB*

replug the tracker, execute above command again and see which port was added. That one is the tracker. It’s likely that it is the one whose name contains the highest number.

Preparing Polhemus Fastrak/Patriot#

Make sure that you have the required access rights to the tracker before starting SSR by typing something like

sudo chmod a+rw /dev/ttyS0

or

sudo chmod a+rw /dev/ttyS1

or so.

If you want to disable this tracker, use ./configure --disable-polhemus and recompile.

Preparing VRPN#

In order to use Virtual Reality Peripheral Network (VRPN) compatible trackers create a config file vrpn.cfg with one of the following lines (or similar)

vrpn_Tracker_Fastrak MyFastrak /dev/ttyUSB0 115200
vrpn_Tracker_Fastrak MyOtherFastrak COM1 115200
vrpn_Tracker_Liberty MyPatriot /dev/ttyUSB1 115200

… and start vrpn_server. You can choose the name of the Tracker arbitrarily. Then, start the SSR with the given Tracker name, e.g.:

ssr-binaural --tracker=vrpn --tracker-port=MyFastrak@localhost

If the tracker runs on a different computer, use its hostname (or IP address) instead of localhost. You can of course select your head tracker settings by means of Configuration Files.

Using the SSR with DAWs#

As stated before, the SSR is currently not able to dynamically replay audio files (refer to Section ASDF). If your audio scenes are complex, you might want to consider using the SSR together with a digital audio work station (DAW). To do so, you simply have to create as many sources in the SSR as you have audio tracks in your respective DAW project and assign live inputs to the sources. Amongst the ASDF examples we provide on SSR website http://spatialaudio.net/ssr/ you’ll find an scene description that does exactly this.

DAWs like Ardour (http://www.ardour.org) support JACK and their use is therefore straightforward. DAWs which do not run on Linux or do not support JACK can be connected via the input of the sound card.

In the future we will provide a VST plug-in which will allow you to dynamically operate all virtual source’s properties (like e.g. a source’s position or level etc.). You will then be able to have the full SSR functionality controlled from your DAW.

Using the SSR with different audio clients#

This page contains some short description how to connect your own audio files with the SSR using different audio players.

VLC Media Player#

How to connect the SSR in binaural playback mode with the own audio library using Jack and VLC Media Player:

After installing Jack and the SSR (with all needed components: see Configuring) it is necessary to install the VLC Media Player with its Jack plugin (for example UBUNTU):

  1. sudo apt-get install vlc vlc-plugin-jack

    (or use the packet manager of your choice instead of the command line and install: vlc and vlc-plugin-jack)

2. After installing open VLC Media Player and navigate to Tools->Preferences Select “All” on the bottom left corner In the appearing menu on the left navigate to “Audio”->”Output Module” and extend it by using “+”

3. In the submenu of “Output Module” select “JACK” and replace “system” by ” Binaural-Renderer” in the “Connect to clients matching”-box. Do not forget to enable “Automatically connect to writable clients” above. (Otherwise you have to connect the audio output of vlc with the SSR input after every played audio file using jack.)

(Note: If you want to use another Renderer, e.g. for WFS, you have to enter “WFS-Renderer” in the box)

_images/screenshot_vlc.png
  1. Save your changes.

  2. Start everything together using the command line:

    qjackctl -s & vlc & ssr-binaural --gui /"path_of_your_scene_file(s)"/stereo.asd &
    
    This will start jack, vlc and the ssr with the GUI and a provided stereo
    scene (TODO: LINK) (stereo.asd)
    
  3. Open an audio file in vlc and press play

Using the macOS App Bundle#

Note: As of now, we do not provide an app bundle anymore for technical reasons. We still keep the documentation here as we might be able to provide a bundle again in the future.

  1. Start JACK.

  2. Double-click the SoundScape Renderer icon icon, select the renderer type, and off you go!

When the SSR is started, a Terminal window displaying the standard SSR output is automatically opened. If the SSR closes with an error, it remains open for you to inspect the error messages.

The SSR and JACK must have the same sampling rate, otherwise error will be generated.

More options can be specified by using the config file. The details of using the config file is described on the Section Configuration Files.

Running via the Command Line (Terminal)#

The application bundle is more convenient, but brings limitations when using the command line. The included start script changes the working directory to the directory that includes the SSR application bundle, so only absolute paths should be used on the command line.

What can be done using configuration files, should be done using configuration files.

SSR can be started on the command line by using:

open -a SoundScapeRenderer

If the SSR is placed in /Applications (or $HOME/Applications) and was run several times already, OS X should find it. If not, you would have to specify the full path, i.e.

open /Applications/SoundScapeRenderer-0.4.0/SoundScapeRenderer.app

The SSR starts with a prompt for renderer selection, with the default renderer set on the Binaural renderer. As mentioned above in Section Configuration Files, more options at the start up can be specified using the configuration file.

To start the SSR using a different renderer module and skip the prompt for the selection do:

open -a SoundScapeRenderer --args --binaural

Of course, instead of --binaural, you can also use any of the other available renderers (e.g. --wfs for Wave Field Synthesis). To see all available command line arguments (specifying a renderer skips the prompt for renderer selection):

open -a SoundScapeRenderer --args --binaural "--help"

Note

The arguments other than the renderer selection have to be enclosed in quotation marks ("")!

To load a scene do:

open -a SoundScapeRenderer --args --binaural "/absolute/path/to/scene.asd"

Note

Paths have to be absolute!

To load a scene that has spaces in its path name do:

open -a SoundScapeRenderer --args --binaural "/path/to/file\ with\ spaces.asd"

Note

Spaces have to be escaped using backslashes!

In addition to the config files in standard locations mentioned above, you can also specify a config file on the command line:

open -a SoundScapeRenderer --args --binaural "--config=my_config_file.conf"

When you want to record the output of the SSR and play it back again, you should always provide the .wav extension of the file name, along with the absolute path of your desired destination location for the file. As an example, if you want to run the SSR and record the output to a file name output.wav, you would need the command given below:

open -a SoundScapeRenderer --args --binaural "--record=/tmp/output.wav"

But if you use a relative path instead of the absolute path, the file that contains the output of the SSR will be saved inside the directory of the SoundScape Renderer in the Applications folder.

If you want to start more than one instance of SSR, then add the -n option to the call of open for all instances other than the first one:

open -n -a SoundScapeRenderer --binaural

Using a Head-Tracker#

Running with InterSense tracker support#

Due to copyright reasons, the SSR does not come with a built-in InterSense tracker support. So first you have to build the SSR with InterSense tracker support yourself (see the CI configuration file .github/workflows/main.yml for instructions).

If you are using a USB-to-Serial interface with your tracker, you need to install drivers for that. This seems to work fine for the interface made by InterSense: https://ftdichip.com/drivers/vcp-drivers/

To check if the system sees the tracker do:

ls -l /dev/tty.usb*

On the MacBooks tested, the serial ports were called /dev/tty.usbserial- 00001004 or /dev/tty.usbserial-00002006 depending on which USB port was used.

To make the SSR use the InterSense tracker with these ports, you have two options:

Using the command line (only one port can be specified):

open -a SoundScapeRenderer --args --binaural "--tracker=intersense
--tracker-port=/dev/tty.usbserial-XXXXXXXX"

… or using config files:

Add these lines to a config file (multiple ports can be specified):

TRACKER = intersense
TRACKER_PORTS = /dev/tty.usbserial-XXXXXXXX /dev/tty.usbserial-YYYYYYYY

It’s recommended to use the config file approach - best use a global :ref:` config file<ssr_configuration_file>`.

Running with Razor AHRS tracker support#

If you happen not to own a Polhemus or InterSense tracker to do your head- tracking, an alternative would be to use our DIY low-cost Razor AHRS tracker.

If you have Arduino installed on you machine, FTDI drivers will be there too. Otherwise get the driver from https://ftdichip.com/drivers/vcp-drivers/.

To check if the system sees the tracker do:

ls -l /dev/tty.usb*

This should give you something like /dev/tty.usbserial-A700eEhN.

To make the SSR use this Razor AHRS tracker, you have two options:

Using the command line:

open -a SoundScapeRenderer --args --binaural "--tracker=razor
--tracker-port=/dev/tty.usbserial-XXXXXXXX"

… or using config files:

Add these lines to a config file:

TRACKER = intersense
TRACKER_PORTS = /dev/tty.usbserial-XXXXXXXX

It’s recommended to use the config file approach - best use a global config file.